MousseQuest
A downloadable game
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Play as Mousse, a shortstack mouse girl, who's vacation in her hometown turns into yet another adventure for her.
Status | In development |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | AVPJummer |
Genre | Card Game |
Made with | Godot |
Tags | Adult, Deck Building, Erotic, Fantasy, Indie |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
MousseQuest 0.2e.7z 171 MB
Development log
- MousseQuest v0.4 release for Patreon/Subscribestar supporters41 days ago
- MousseQuest 0.2e hotfix88 days ago
- MousseQuest v0.3 release for Patreon/Subscribestar supporters88 days ago
- MousseQuest v0.2 release for Patreon/Subscribestar supportersAug 12, 2024
- First alpha releaseJul 07, 2024
Comments
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Will there be android version?
I get that question a lot recently.
v0.3 is already done and with v0.2s fiasco, i wont make any changes to it. for v0.4, which will release for patreons in a week or two, i'm planning on making a test export for android and linux. i'm not 100% sure it'll be fully functional by then and i might have to make some adjustments to the game for it to work properly on android, especially with the saving functions. It will require a lot of testing though.
In short: yes, but it'll take some time
👍✨ cool! I Will wait for it.
Game consistently freezes when I end my turn in the first fight.
I'm sorry for the issue.
let me guess: the cards fly to the right, then suddenly stop and while the game doesnt freeze in a sense that the taskmanager shows "no response", but the game simply doesnt progress.
i had another player note the same issue but i couldnt recreate the issue. May i ask for your PC Specs, your display resolution as well as whether you're using win10, win11 or an emulation software?
I'll try to figure out where the issue lies, but every detail helps me here.
Yes, that's exactly right.
I'm using Windows 10, with a 1600 x 900 display, 64-bit operating system, and 8gb of ram.
one more question: the the cards stop slightly right to the discard pile display like this?
i'm currently looking into the issue and am consulting with people more knowledgeable in programming than myself, so i hope by the time the current updates goes public i'll have the issue resolved
Yes, actually.
I like the systems so far
Thanks! i'm working hard on improving them and making them a bit more engaging. more cards, Equipments that affect the combat and so on.
Once you press a button on the opening menu, you can't press another.
Edit: Had fun playing it though. Combat is basic, but good. Artwork is nice.
Thank you so much for playing.
yes, the combat is very basic. i do have some more mechanics planned, like an artifact equipment system, that will influence the battles, as well as way more skills, potentially a skill upgrade system and definitely buffs, that will impact the gameplay. nothing too crazy though, this is my first game after all.
regarding the menu issue, i found the bug. it is being caused by the options menu, when clicking the save button. As well as me accidentally deleting the reference to the credits button. this will be fixed in the next update, as it's not a severely game breaking bug.